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Sages are reincarnations of an Isu being known as Aita. Though the First Civilization was wiped out long ago due to a global cataclysm, their lineage continued in humans. You may sometimes hear these referred to as Precursor artifacts, of which Pieces of Eden are a subclass. Most artifacts served a role in maintaining humanity's subservience, though some took more good-natured purposes like those that were capable of healing. I can’t help but feel that there’s still plenty of untapped potential left in Assassin’s Creed Ubisoft just needs to finally take a break for once and realize that potential.Pieces of Eden can take on many forms and wield various abilities, but they all contain great power within.
#Assassins creed 2 pc catching flag series
But is it a far cry from what the series used to be? Yes, definitely. It’s actually pretty good and has a ton of things going for it.
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Look, Syndicate isn’t a bad game by any stretch of the imagination. Just take a page out of Bethesda or Rockstar’s books both companies are regarded as the masters of open-world games because, for one, they make exploring and completing side-missions in their worlds interesting and engaging. Syndicate is definitely a big improvement, but it still contains a plethora of different collectibles and mundane objectives that become way too predictable pretty quickly. When it comes to gameplay, Ubisoft continues to do way too much. There are actual characters that fans haven’t seen for several games now characters that simply vanished without a trace for no reason other than to keep the money-making machine rolling. And the publisher completely botched the series’ overarching story, especially when it came to Desmond Miles, because it just doesn’t want the franchise to end with any sort tangible and worthwhile conclusion. AC quickly became a huge money maker, and so Ubisoft swiftly turned it into an annual franchise and disallowing consumers the opportunity to catch their breaths and actually long for a new entry. So, what happened? Why are AC3, Black Flag, Unity, and Syndicate just not as focussed and well received? One of the reasons is because Ubisoft simply became a little bit too greedy for its own good. Even for those that aren’t fans of the game or series as whole still can’t argue the fact that they can actually understand what goes on in AC2. His simple story of avenging his two brothers’ and fathers’ death and becoming an assassin to do so was captivating, clear, and relatable. The Italian is still a fan favorite because he is well-written and has a terrific character arch spanning decades. Of course, let’s also not forget that AC2 still has the best main assassin-Ezio Auditore. Stuff like the Eden artifacts and the world ending was expertly teased, and it all seemed actually intriguing. Ubisoft only hinted at conspiracy theories. Up to that point in the series, it was still based around Desmond and his ability to re-live the lives of his ancestors. More importantly, however, Ubisoft actually knew where it wanted to go with the series’ complicated story and it seemed like it was confident in the direction it was taking protagonist Desmond Miles. I mean, just take a glance at Unity’s map about 3 hours into the game it’s a complete mess. It takes a classic quality over quantity approach which, honestly, the later games fail miserably at. No, you don’t have to find hundreds of treasure chests, you don’t have to take over a bunch of cargo ships by doing the same actions over and over again, and the story and world outside of the animus actually make sense.ĪC2 is a very simple game with just a few side-missions-like slowly upgrading your Villa-that are actually fun to partake in and that reward you handsomely.
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The settings aren’t too big, and it doesn’t contain hundreds of boring objectives that end up plaguing the maps.
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What I mean by this is that it doesn’t try to be a jack-of-all-trades when it comes to open-world games. So why exactly has Ubisoft failed to produce a sequel as great as AC2? Well, the best aspect of AC2 is the fact that it’s a very focused game.